StarWars Galactic Battlegrounds Cursors
>>>>>PLEASE READ!!!!<<<<< I didn't make these, they're from a game. They're on a 48 pixels canvas, so to see them properly you'll have to change cursor size, HERE'S HOW : On Windows10&11 write "size" in the start bar, click "Change Cursor Size", set the slider to 2 or 5, then apply a cursor set made from these! On Windows 7 & prior go to "run", type 'regedit' in the window's text bar, the Registry Editor opens, go to the directory Computer\HKEY_CURRENT_USER\Control Panel\Cursors (you can copy-paste it in the window's top bar), right-click on the "CursorBaseSize" value, left-click on "Modify", then check "Decimal", & change the value from 32 to '48' or '96', for the heck of it even 144. This change will apply on the next restart. § Star Wars : Galactic Battlegrounds is a real-time strategy game developed by LucasArts, & by the same house released in 2001 for Windows systems (Mac port development was handled by Westlake Interactive & released by Aspyr). It's based on the very same GENIE engine used for Ensemble studios' Age of Empires & Age of Empires II. § This set contains all the cursors seen in-game, ripped via screen captures (if there's any unused cursors found only within the files, I'm sorry but misa not clever enough to extract). The lot however felt somewhat lackluster for a desktop environment, so I got my hands dirty & made a bunch of edited/custom stuff. Check the change-log below! Release serie2bis Minor update : -Added a couple extra diagonal variants ; -Removed a 1-pixel artifact from the custom Xed atk cursors ; -Fixed the residual 42x canvas diagonal ; -Fixed hotspots on various circle cursors. Back in serie 2 : -Complete canvas revamp, from the wonky ; registry-only 42x42 to a more reasonable 48x; -Added flare cursor (((o))); -Added the gray-blue unmovable arrow seen while exiting a scenario test & reloading the editor ; -Verified & fixed hotspots on circle cursors & rally point ; -Two extra diagonal resizers per color & orientation, you decide which ones are the most faithful ; -Ugly custom horizontal resizers (arrows same size as the ones in "garrison"); -Two custom loadbars based off the research/construction/training progress bar in the bottom, but with the same green shades found in the vanilla cursors. They have the same width of the two widest cursors in the game ; -Two custom Xed attack crosshairs, inspired by the "Indestructible object" entity found in the scenario editor. Back in serie1 bis : -Custom diagonals, green & yellow-green ; -Verticals, likewise ; -Move, again likewise ; -AND, dvlċīs īn fvndō, 3 custom context menu pointers. TO DO : -ADD THE CREDITS!!! -Rip an in-game caret, if while-worthy? -Green move cursors -Custom row selector (spreadsheets) -Custom arrow-less busy cursors off flare&build -Sort out reconstructed big green arrow pointer from pre-release screeies? -Custom loadbar WiB cursors possibly?
39 cursors in this set
Click a card to preview that cursor