StarWars Galactic Battlegrounds Cursors

>>>>>PLEASE READ!!!!<<<<< I didn't make these, they're from a game. They're on a 48 pixels canvas, so to see them properly you'll have to change cursor size, HERE'S HOW : On Windows10&11 write "size" in the start bar, click "Change Cursor Size", set the slider to 2 or 5, then apply a cursor set made from these! On Windows 7 & prior go to "run", type 'regedit' in the window's text bar, the Registry Editor opens, go to the directory Computer\HKEY_CURRENT_USER\Control Panel\Cursors (you can copy-paste it in the window's top bar), right-click on the "CursorBaseSize" value, left-click on "Modify", then check "Decimal", & change the value from 32 to '48' or '96', for the heck of it even 144. This change will apply on the next restart. § Star Wars : Galactic Battlegrounds is a real-time strategy game developed by LucasArts, & by the same house released in 2001 for Windows systems (Mac port development was handled by Westlake Interactive & released by Aspyr). It's based on the very same GENIE engine used for Ensemble studios' Age of Empires & Age of Empires II. § This set contains all the cursors seen in-game, ripped via screen captures (if there's any unused cursors found only within the files, I'm sorry but misa not clever enough to extract). The lot however felt somewhat lackluster for a desktop environment, so I got my hands dirty & made a bunch of edited/custom stuff. Check the change-log below! Release serie2bis Minor update : -Added a couple extra diagonal variants ; -Removed a 1-pixel artifact from the custom Xed atk cursors ; -Fixed the residual 42x canvas diagonal ; -Fixed hotspots on various circle cursors. Back in serie 2 : -Complete canvas revamp, from the wonky ; registry-only 42x42 to a more reasonable 48x; -Added flare cursor (((o))); -Added the gray-blue unmovable arrow seen while exiting a scenario test & reloading the editor ; -Verified & fixed hotspots on circle cursors & rally point ; -Two extra diagonal resizers per color & orientation, you decide which ones are the most faithful ; -Ugly custom horizontal resizers (arrows same size as the ones in "garrison"); -Two custom loadbars based off the research/construction/training progress bar in the bottom, but with the same green shades found in the vanilla cursors. They have the same width of the two widest cursors in the game ; -Two custom Xed attack crosshairs, inspired by the "Indestructible object" entity found in the scenario editor. Back in serie1 bis : -Custom diagonals, green & yellow-green ; -Verticals, likewise ; -Move, again likewise ; -AND, dvlċīs īn fvndō, 3 custom context menu pointers. TO DO : -ADD THE CREDITS!!! -Rip an in-game caret, if while-worthy? -Green move cursors -Custom row selector (spreadsheets) -Custom arrow-less busy cursors off flare&build -Sort out reconstructed big green arrow pointer from pre-release screeies? -Custom loadbar WiB cursors possibly?

122 downloads 0.8 from 2 ratings published 2024-09-29

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39 cursors in this set

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Text select cursor
Text select
48xCustom ContextMenu1 green top.cur · 3 KB
cur
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Text select cursor
Text select
48xCustom ContextMenu2 yellow top.cur · 3 KB
cur
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Text select cursor
Text select
48xCustom ContextMenu3 gray top.cur · 3 KB
cur
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Move cursor
Move
48xCustoMove Ylw A.cur · 3 KB
cur
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Move cursor
Move
48xCustoMove Ylw B.cur · 3 KB
cur
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Vertical resize cursor
Vertical resize
48xCustVertiGrn.cur · 3 KB
cur
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Vertical resize cursor
Vertical resize
48xCustVertiYlw.cur · 3 KB
cur
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Horizontal resize cursor
Horizontal resize
48xCustom horiz again.cur · 3 KB
cur
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Horizontal resize cursor
Horizontal resize
48xCustugly horiz again grn.cur · 3 KB
cur
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Diagonal resize 1 cursor
Diagonal resize 1
48xCustDiag2GrnA.cur · 3 KB
cur
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Diagonal resize 1 cursor
Diagonal resize 1
48xCustDiag2GrnB.cur · 3 KB
cur
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Diagonal resize 1 cursor
Diagonal resize 1
48xCustDiag2GrnC.cur · 3 KB
cur
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Diagonal resize 1 cursor
Diagonal resize 1
48xCustDiag2YlwA.cur · 3 KB
cur
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Diagonal resize 1 cursor
Diagonal resize 1
48xCustDiag2YlwB.cur · 3 KB
cur
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Diagonal resize 1 cursor
Diagonal resize 1
48xCustDiag2YlwC.cur · 3 KB
cur
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Diagonal resize 2 cursor
Diagonal resize 2
48xCustDiag1GrnA.cur · 3 KB
cur
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Diagonal resize 2 cursor
Diagonal resize 2
48xCustDiag1GrnB.cur · 3 KB
cur
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Diagonal resize 2 cursor
Diagonal resize 2
48xCustDiag1GrnC.cur · 3 KB
cur
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Diagonal resize 2 cursor
Diagonal resize 2
48xCustDiag1YlwA.cur · 3 KB
cur
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Diagonal resize 2 cursor
Diagonal resize 2
48xCustDiag1YlwB.cur · 3 KB
cur
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Diagonal resize 2 cursor
Diagonal resize 2
48xCustDiag1YlwC.cur · 3 KB
cur
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48xAtk cursor
48xAtk
48xAtk.cur · 3 KB
cur
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48xAtkSpot(artys&grenadiers cursor
48xAtkSpot(artys&grenadiers
48xAtkSpot(artys&grenadiers.cur · 3 KB
cur
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48xBoard cursor
48xBoard
48xBoard.cur · 3 KB
cur
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48xBuild&repairCmds cursor
48xBuild&repairCmds
48xBuild&repairCmds.cur · 3 KB
cur
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48xCustom 40pxLarg progressbar off ui one cursor
48xCustom 40pxLarg progressbar off ui one
48xCustom 40pxLarg progressbar off ui one.cur · 3 KB
cur
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48xCustom Xed atk inspired by IndestructiblObj entity cursor
48xCustom Xed atk inspired by IndestructiblObj entity
48xCustom Xed atk inspired by IndestructiblObj entity.cur · 3 KB
cur
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48xCustom Xed atk inspired by IndestructiblObj entity2 cursor
48xCustom Xed atk inspired by IndestructiblObj entity2
48xCustom Xed atk inspired by IndestructiblObj entity2.cur · 3 KB
cur
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48xCustom progressbar 37px large off ui one cursor
48xCustom progressbar 37px large off ui one
48xCustom progressbar 37px large off ui one.cur · 3 KB
cur
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48xCustomSelColumn2 cursor
48xCustomSelColumn2
48xCustomSelColumn2.cur · 3 KB
cur
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48xFollowUnit cursor
48xFollowUnit
48xFollowUnit.cur · 3 KB
cur
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48xGarrison(akaEnter cursor
48xGarrison(akaEnter
48xGarrison(akaEnter.cur · 3 KB
cur
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48xGuard cursor
48xGuard
48xGuard.cur · 3 KB
cur
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48xIn-game cursor
48xIn-game
48xIn-game.cur · 838 B
cur
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48xOffloadUnits cursor
48xOffloadUnits
48xOffloadUnits.cur · 3 KB
cur
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48xPtrl,SetGathrPt cursor
48xPtrl,SetGathrPt
48xPtrl,SetGathrPt.cur · 7 KB
cur
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48xQuit editor test and loading scenario cursor
48xQuit editor test and loading scenario
48xQuit editor test and loading scenario.cur · 7 KB
cur
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48xRepairBuildFarmResource cursor
48xRepairBuildFarmResource
48xRepairBuildFarmResource.cur · 3 KB
cur
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48xSend signal aka flare cursor
48xSend signal aka flare
48xSend signal aka flare.cur · 7 KB
cur

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