READ!!! COMMANDOS BEL 128px 32bit Cursors

THEY'RE FINALLY HERE!!! The Cursors from Commandos : Beyond the Enemy lines! Well... part of 'em, anyway... UNFINISHED PLEASE READ CAREFULLY! The set is built on the 128px canvas size, TO SEE THEM PROPERLY ON WINDOWS, FOLLOW THIS TUTORIAL!!! 1-OPEN the REGISTRY EDITOR ! In Win Vista,7,8,10, you'll just need to search it in the bar. Otherwise, you can still click "run" & type "regedit" in the window ; 2-Once the registry window is open, go to Computer\HKEY_CURRENT_USER\Control Panel\Cursors (you can copy-paste it in the window's top bar) ; 3-Right-click on the "CursorBaseSize" value, then left-click on "Modify" ; 4-check "Decimal", & change the value from 32 to either 128, or a number many times that, such as 256, 384, 512 ; 5-Restart! AAAND DONE! :D § '§' § A fellow ripper with very refined tastes, THTH, had inquired about these... months ago? Lemme check... HOLY, 3 whole months ago?! Sheesh, I ought find a way to make up, somehow! Either way, his sense of taste shows indeed, as the cursors in this game are truly a festival! I just HAD to try giving them the treatment they deserved... but even then, I'm afraid it's not quite possible to PERFECTLY replicate them (maybe via a 3rd party, RAM-consuming cursor changer... maybe...). Hotspots were throughtly checked using in-game screenshots, semi-transparent pixels also had their transparency checked in the same vein (roughly 50% opacity, PLUS an extra 0.4 that gets taken off by the editor, & an other 0.5 to deal with the format's blur. For animations, on the other hand, I recorded short clips via oCam, & kept tweaking & re-setting the cursors over the playing videos, but I still have my doubts concerning the speed of hand&lever cursor for USE. Alas, that one, the bayonet, & the other hand will be incredibly hard to concile with the green markings from cur20000, as their speeds seem different... § Credits : J.Blanco - Graphic design & artists' chief Graphic artists - D.Estival, J.G.Mourelle, G.Tostón, A.H.Laviña, J.Fernandez. Additional design - C.Astudillo G.Suarez -Game design,proj.manager, chief dev, software design § Release serie 1, containing : -The main arrow, the in-game green markings, & a combination of the two (the markings are present on almost every other cursor here) ; -The help/query/info arrow ; -The pan camera cursor (the camera w/4 arrows) -Camera-less edits thereof, move & resize, horizontal&vertical ; -A vertical resize/scroll that combines climb pickaxe cursor & green markings in a very witty, satisfying way (try that on a browser's window!) -The HAnd-pulling-lever "use" cursor, excellent for link selection ; -An edit with the cable car tool-tip, for diagonals ; -Two or three for precision (harpoon/smg, snipe, can't snipe) -Two or three unavailable/disallowed/no (circle-backslash alone, over a crosshair, & can't snipe); -OH LOOK, AN I-BEAM! Mine mine mine mine mine ; -Watercraft movement arrow(helm) -The (likely) unused air-movement arrow, here proposed as another diagonal resizer&/or scroller. Missing : unused camouflage & can't, hide in barrel, camera, puncture, highlighted, & unused can't, debug arrow, Bayonet, highlighted, & unused can't stab, cutter,cut fence & can't cut, distract & its unused full version, grenade & can't, open hand, grab, & (unused?)can't med, med highlight, can't med unused can't snipe, unused can't climb, pistol & out of range, eye & highlight, explosive & can't, unused "radio"(decoy), land vehicle movement arrow. I suppose there's also an early eye, an early "death", & a C_EXTRA

173 downloads 5.0 from 2 ratings animated published 2025-02-02

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19 cursors in this set

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previewing
Vertical resize cursor
Vertical resize
EditVertiC_CAM2woCam.ani · 132 KB
ani
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Horizontal resize cursor
Horizontal resize
EditHorizC_CAM2woCam.ani · 132 KB
ani
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(unusedIthink)C_AIRE+cur20000(half) cursor
(unusedIthink)C_AIRE+cur20000(half)
(unusedIthink)C_AIRE+cur20000(half).ani · 132 KB
ani
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C_AGUA+cur20000 cursor
C_AGUA+cur20000
C_AGUA+cur20000.ani · 132 KB
ani
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C_CAM2 cursor
C_CAM2
C_CAM2.ani · 150 KB
ani
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C_FLECHA+cur20000 cursor
C_FLECHA+cur20000
C_FLECHA+cur20000.ani · 132 KB
ani
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C_FLECHA cursor
C_FLECHA
C_FLECHA.cur · 66 KB
cur
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C_INTROG+cur20000 cursor
C_INTROG+cur20000
C_INTROG+cur20000.ani · 132 KB
ani
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C_MIRA1(smg&harpoon) cursor
C_MIRA1(smg&harpoon)
C_MIRA1(smg&harpoon).ani · 132 KB
ani
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C_MIRA2+C_MIRILL cursor
C_MIRA2+C_MIRILL
C_MIRA2+C_MIRILL.cur · 37 KB
cur
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C_NMIRA1(smg&harpoon) cursor
C_NMIRA1(smg&harpoon)
C_NMIRA1(smg&harpoon).ani · 132 KB
ani
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C_PICO&cur20000 cursor
C_PICO&cur20000
C_PICO&cur20000.ani · 132 KB
ani
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C_USAR1&2(nocur20'000); cursor
C_USAR1&2(nocur20'000);
C_USAR1&2(nocur20'000);.ani · 132 KB
ani
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Edit C_N cursor
Edit C_N
Edit C_N.ani · 132 KB
ani
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EditC_CAM2woCam cursor
EditC_CAM2woCam
EditC_CAM2woCam.ani · 168 KB
ani
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Password&saveInput cursor
Password&saveInput
Password&saveInput.ani · 132 KB
ani
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can'tSNIPE WIP3 b (anti smooth cursor
can'tSNIPE WIP3 b (anti smooth
can'tSNIPE WIP3 b (anti smooth.cur · 37 KB
cur
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cur20000 cursor
cur20000
cur20000.ani · 132 KB
ani
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editC_USAR1&2[CABLE CAR]tooltip cursor
editC_USAR1&2[CABLE CAR]tooltip
editC_USAR1&2[CABLE CAR]tooltip.ani · 265 KB
ani

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