READ!!! COMMANDOS BEL 128px 32bit Cursors
THEY'RE FINALLY HERE!!! The Cursors from Commandos : Beyond the Enemy lines! Well... part of 'em, anyway... UNFINISHED PLEASE READ CAREFULLY! The set is built on the 128px canvas size, TO SEE THEM PROPERLY ON WINDOWS, FOLLOW THIS TUTORIAL!!! 1-OPEN the REGISTRY EDITOR ! In Win Vista,7,8,10, you'll just need to search it in the bar. Otherwise, you can still click "run" & type "regedit" in the window ; 2-Once the registry window is open, go to Computer\HKEY_CURRENT_USER\Control Panel\Cursors (you can copy-paste it in the window's top bar) ; 3-Right-click on the "CursorBaseSize" value, then left-click on "Modify" ; 4-check "Decimal", & change the value from 32 to either 128, or a number many times that, such as 256, 384, 512 ; 5-Restart! AAAND DONE! :D § '§' § A fellow ripper with very refined tastes, THTH, had inquired about these... months ago? Lemme check... HOLY, 3 whole months ago?! Sheesh, I ought find a way to make up, somehow! Either way, his sense of taste shows indeed, as the cursors in this game are truly a festival! I just HAD to try giving them the treatment they deserved... but even then, I'm afraid it's not quite possible to PERFECTLY replicate them (maybe via a 3rd party, RAM-consuming cursor changer... maybe...). Hotspots were throughtly checked using in-game screenshots, semi-transparent pixels also had their transparency checked in the same vein (roughly 50% opacity, PLUS an extra 0.4 that gets taken off by the editor, & an other 0.5 to deal with the format's blur. For animations, on the other hand, I recorded short clips via oCam, & kept tweaking & re-setting the cursors over the playing videos, but I still have my doubts concerning the speed of hand&lever cursor for USE. Alas, that one, the bayonet, & the other hand will be incredibly hard to concile with the green markings from cur20000, as their speeds seem different... § Credits : J.Blanco - Graphic design & artists' chief Graphic artists - D.Estival, J.G.Mourelle, G.Tostón, A.H.Laviña, J.Fernandez. Additional design - C.Astudillo G.Suarez -Game design,proj.manager, chief dev, software design § Release serie 1, containing : -The main arrow, the in-game green markings, & a combination of the two (the markings are present on almost every other cursor here) ; -The help/query/info arrow ; -The pan camera cursor (the camera w/4 arrows) -Camera-less edits thereof, move & resize, horizontal&vertical ; -A vertical resize/scroll that combines climb pickaxe cursor & green markings in a very witty, satisfying way (try that on a browser's window!) -The HAnd-pulling-lever "use" cursor, excellent for link selection ; -An edit with the cable car tool-tip, for diagonals ; -Two or three for precision (harpoon/smg, snipe, can't snipe) -Two or three unavailable/disallowed/no (circle-backslash alone, over a crosshair, & can't snipe); -OH LOOK, AN I-BEAM! Mine mine mine mine mine ; -Watercraft movement arrow(helm) -The (likely) unused air-movement arrow, here proposed as another diagonal resizer&/or scroller. Missing : unused camouflage & can't, hide in barrel, camera, puncture, highlighted, & unused can't, debug arrow, Bayonet, highlighted, & unused can't stab, cutter,cut fence & can't cut, distract & its unused full version, grenade & can't, open hand, grab, & (unused?)can't med, med highlight, can't med unused can't snipe, unused can't climb, pistol & out of range, eye & highlight, explosive & can't, unused "radio"(decoy), land vehicle movement arrow. I suppose there's also an early eye, an early "death", & a C_EXTRA
19 cursors in this set
Click a card to preview that cursor