﻿=== Windows XP 3D Lime Green Cursor Set ===

By: RIDDLER (http://www.rw-designer.com/user/70600)

Download: http://www.rw-designer.com/cursor-set/windows-xp-3d-lime-green

Author's description:

This is a '''Windows XP 3D Lime Green''' cursor set originally made by '''Microsoft''' and edited by '''ADRI_34_YY''' on the '''RealWorld Designer''' website. I did not make any cursor role within this cursor set. I have only '''retouched''' some cursor roles to fix the errors in them. There are 16 cursors in this pack. Lime green cursors for '''Windows XP''' are hard to find so I included the completed edition of this cursor set here on my profile, applying the fixes explained in detail below, so please read carefully below:

'''Fixes and Improvements:'''

I have found some errors in this '''Windows XP 3D Lime Green''' cursor set. I have fixed them all. Some hotspots were slightly offset, so I fixed them. The last hotspot of the hourglass cursors was a little bit off mark, so I fixed that as well. I also added the lime effect to some of the cursor roles with the black help question mark symbol and the Unavailable cursor role for a better and more consistent lime green theme. I also deleted an extra animation on the first frame for the '''Busy''' and '''Working In Background''' cursor role. Everything is now fine. The '''Working In Background''' cursor role now has '''9''' frames opposed to the previous '''10 standalone mistake of an excess extra cursor''' that was mistakenly put there. The '''Busy''' cursor role now comes with '''13''' frames opposed to the previous '''14 animated frames with the mistakenly extra cursor''' that was placed there. I have double checked all the cursor roles and amended only the ones which has animation errors, hotspot errors and made some adjustments to the black cursors. I also made a final adjustment to change the odd frame time of '''5''', '''14''' and '''16''' to both the hourglass cursors to a consistent '''15''' middle point for all the animated frames to those cursors. Everything is now perfectly smooth and balanced as it should be. The animations are now consistent with the same animations speed all the way through the animation process which removes off speed ups or unusual slowdowns in some places which makes the animation kind of odd and unusual for those cursors. Now the animation for both hourglass cursors is set to a constant '''15''' time frame which balances speed and time perfectly well. That eliminates the lag effect which was horrible. Every cursor role now works according to plan as it should be.

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License: Custom

You are free:

* To Use the work for personal noncommercial purposes.

For any other use, you must contact the author and ask for permission.