﻿=== READ!!! COMMANDOS BEL 128px 32bit Cursor Set ===

By: ꧁​Ꮯʋꝛ̢ ⳽σ̴ꝛ̢⬩Ꮯⱺ︠͡ ɭȴٟᥱᥴ​ ︠Ꞇῗٟσ̴ᥰٟῗٟﬆ꧂ (http://www.rw-designer.com/user/118501) Provisional@s1protonmail.com

Download: http://www.rw-designer.com/cursor-set/read-commandos-bel-128px-32bit

Author's description:

THEY'RE FINALLY HERE!!!
The Cursors from Commandos : Beyond the Enemy lines!
Well... part of 'em, anyway...
UNFINISHED



= PLEASE READ CAREFULLY! =
=== The set is built on the 128px canvas size, ===
=== TO SEE THEM PROPERLY ON WINDOWS, ===
= FOLLOW THIS TUTORIAL!!! =
1-OPEN the REGISTRY EDITOR !
In Win Vista,7,8,10, you'll just need
to search it in the bar. Otherwise,
you can still click "run" & type "regedit" in the window ;

2-Once the registry window is open, go to
Computer\HKEY_CURRENT_USER\Control Panel\Cursors
(you can copy-paste it in the window's top bar) ;

3-Right-click on the "CursorBaseSize" value,
then left-click on "Modify" ;

4-check "Decimal", & change the value
from 32 to either 128,
or a number many times that,
such as 256, 384, 512 ;

5-Restart!

= AAAND DONE! :D =

= § =

= '§' =

= § =

A fellow ripper with very refined tastes, THTH,
had inquired about these... months ago? Lemme check...
HOLY, 3 whole months ago?!
Sheesh, I ought find a way to make up, somehow!

Either way, his sense of taste shows indeed,
as the cursors in this game are truly a festival!
I just HAD to try giving them the treatment they deserved...
but even then, I'm afraid it's not quite possible
to PERFECTLY replicate them (maybe via a 3rd party,
RAM-consuming cursor changer... maybe...).

Hotspots were throughtly checked using
in-game screenshots,
semi-transparent pixels also had
their transparency checked in the same vein
(roughly 50% opacity, PLUS an extra 0.4
that gets taken off by the editor, &
an other 0.5 to deal with the format's blur.

For animations, on the other hand,
I recorded short clips via oCam,
& kept tweaking & re-setting the cursors
over the playing videos, but I still have
my doubts concerning the speed of
hand&lever cursor for USE.

Alas, that one, the bayonet, & the other hand
will be incredibly hard to concile with
the green markings from cur20000, as
their speeds seem different...

§

== Credits : ==
J.Blanco - Graphic design & artists' chief
Graphic artists -
D.Estival, J.G.Mourelle, G.Tostón,
A.H.Laviña, J.Fernandez.
Additional design - C.Astudillo
G.Suarez -Game design,proj.manager,
chief dev, software design


§

Release serie 1, containing :

-The main arrow, the in-game green markings,
& a combination of the two (the markings
are present on almost every other cursor here) ;
-The help/query/info arrow ;
-The pan camera cursor (the camera w/4 arrows)
-Camera-less edits thereof, move & resize, horizontal&vertical ;
-A vertical resize/scroll that combines
climb pickaxe cursor & green markings
in a very witty, satisfying way
(try that on a browser's window!)
-The HAnd-pulling-lever "use" cursor,
excellent for link selection ;
-An edit with the ''cable car'' tool-tip, for diagonals ;
-Two or three for precision (harpoon/smg, snipe, can't snipe)
-Two or three unavailable/disallowed/no
(circle-backslash alone, over a crosshair, & can't snipe);
-OH LOOK, AN I-BEAM! Mine mine mine mine mine ;
-Watercraft movement arrow(helm)
-The (likely) unused air-movement arrow,
here proposed as another diagonal resizer&/or scroller.

Missing :
unused camouflage & can't,
hide in barrel,
camera,
puncture, highlighted, & unused can't,
debug arrow,
Bayonet, highlighted, & unused can't stab,
cutter,cut fence & can't cut,
distract & its unused full version,
grenade & can't,
open hand, grab, & (unused?)can't
med, med highlight, can't med
unused can't snipe,
unused can't climb,
pistol & out of range,
eye & highlight,
explosive & can't,
unused "radio"(decoy),
land vehicle movement arrow.

I suppose there's also an early eye,
an early "death", & a C_EXTRA

==========

License: Custom

You are free:

* To Use the work for personal noncommercial purposes.

For any other use, you must contact the author and ask for permission.